Not keen on reinstalling everything outside of mod manager. Works when launched outside of mod manager. ini it's feasible to imagine including the ones MO generates and uses, still not recognising/applying it. So to recap- Invalidation has been pointed to in every.
It goes without saying, this doesn't work either. This also happens if I run FOMM through MO and tick Archive Invalidation there. "SArchiveList=Fallout - AI!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abn, abo" Now, if tick "Automatic Archive Invalidation", something weird happens. It's located in it's own mod folder within MO- i've tried it inside the /data folder itself with no change. With Fallout - AI!.bsa being properly named. SArchiveList=Fallout - AI!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
ini's (including the seperate profile ones MO uses- which it took me a while to work out were updated seperately when I made the ini changes required to run TTW properly) are all set properly, as far as i'm aware. It's 100% not an issue in that department.)Ĭurrently my. And i've followed the FAQ's advice and have installed files from the Fallout 3 version first, then the new vegas version. (I've also made sure it's not a simple conflict, i'm 100% sure it's not. So the problem is narrowed down to MO not applying AI properly, I believe. I've tried dumping a replacer into the data directory with archive invalidation set up exactly the same way and launching without MO, and it works. NMC's texture packs aren't showing up, nor are any body replacers. My problem is that Archive Invalidation just doesn't work, fullstop. This is a bit of an odd one but trying to get support for Mod Organizer in anything other than skyrim is like trying to squeeze blood from a stone, so I figured it was worth a shot here.